The refund process varies by retailer so check out the post on the forums for full details. He first apologised for the issues and went on to explain how players could apply for a full refund if they wished. Type your new code in.Game Producer and Director Naoki Yoshida posted in the official forums, explaining the move. When prompted, enter your SE login details in the launcher. Use the launcher (pain in the rear as it is to use now).However there are a bunch of fantastic game mods Stop by daily for new game releases and new game downloads for your Mac. And these days it simply makes no sense to alter the core aspects of a game too much if you’re going to be playing with other people that have no mods installed, and the servers would just boot you out anyway. I know only like 12 people play this game on a Mac but now that Apple is going to ARM I seriously doubt that SE is going to properly optimize this game to Seeing as Final Fantasy XIV is quite the MMO, you can expect that most mods are purely textures or UI improvements. Rip the Mac version of this game.However, in the chaos leading up to the multi-platform launch of our expansion, we released incorrect requirements, which were not updated prior to the Mac version’s official release.”Various other issues plagued the including the early availability of a pre-release build which Yoshida said was an error by both the development and operational teams.He closed by writing, “We aim to recommence sales of the Mac version as soon as we are satisfied that the product information and system requirements are properly prepared. Consequently, the system requirements which we should have released were not made available in time, which was a serious problem.“Although our development and QA teams tested the client on Mac hardware, because of our last minute efforts to improve performance and the possibility that system requirements might change, we decided to prepare several versions of these requirements, with the one to be released depending on the final result. I would like to explain in detail how this happened.“Up until the official release of the Mac version on June 23rd, we were working to improve the client’s performance. “I believe that the biggest problem with the Mac version release was the significant discrepancy between the performance of the product our development team produced and the expectations our customers had for it, which was due to the lack of information available on our product when sales commenced, as well as other issues.
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